Clean 2: Too Clean?

This is the second post about my current UI. In the last post, I went through some justifications for my unit frames, which I think are easily the most important visual element of any UI. I’ve added a few elements to this screenshot which I will discuss.

My minimalism brings all the boys to the yard.

Differences

There are three major differences between this screenshot and the last, and by “major differences” I mean “differences.” Action bar, cast bar, buff representation. I think these three represent the second “phase” of UI construction after the unit frames. While this screenshot isn’t that informative (and in fact is just a copy/paste on to the old screenshot), I can talk about how awesome everything is.

Cast Bar

The cast bar placement is more or less a relic of my days as a warrior, but I honestly can’t think of a better place to put them. The player cast bar is under the player frame. I find I don’t need spell text OR cast time – it reduces numeral clutter and draws an immediate visual distinction between the target cast bar and the player bar without requiring distracting color combinations. As for the target cast bar, I like to know target casts for interrupts or preparation for boss abilities. Though I must say that I find myself using that cast bar less and less in raiding situations and relying on boss mods  more and more.

There’s something wrong with the player bar texture in this screenshot, but they’re both Hal A (the rest of the UI is Hal K). Again, visual difference while keeping stylistic coherence. The unfilled parts of the bars are transparent, and match the slim black border around the unit frames.

Action Bars

I was a little rushed in putting this screenshot together, so please just ignore the Dr. Damage text on the action bars – I don’t display it because it’s borderline useless and is easily found in the tooltip. Anyway, I have three other action bars which are mouse-over only, which contain buffs and incidental things I have keybound and don’t care about (mount macro) or click very rarely (potions).

I use my action bars to monitor cooldowns in addition to the global cooldown. The static positioning of the cooldown text is far superior to any other method of monitoring cooldowns (more info here). Essentially I can’t justify creating a different element to display information which can easily and clearly be shown on an existing element. The action bas aren’t just cooldown monitors, they also show distance in a more meaningful way than either PitBull or Grid, and help monitor other conditionals (i.e. enough mana to use an ability or hand lockout).

Buffs/Minimap

I honestly don’t care about them at all, except when I have to ABSOLUTELY know something and then they’re there. It’s more out of habit than some design justification. For those two elements in particular,  I find “out of the way” to be the best justification imaginable.

Self-buffs are only really important in a few contexts, and if I were any kind of designer I’d set up custom SBF containers to show those close to the unit-frames. Thankfully, that type of notification is replicated by my boss mod so I am spared the otherwise miserable task of setting up conditionals in SBF.

I’m still working on setting everything up to my liking, but the next screenshot will be the final and will be “real” in that I won’t wipe out the background and it will show 100% of everything I see in a raiding environment.

17 Responses to “Clean 2: Too Clean?” »»

  1. Comment by kgrf | 06/26/09 at 10:13 pm

    Obligatory “Visitor sux”

  2. Comment by Tebla | 06/27/09 at 12:39 am

    I look forward to seeing your UI in full raid. I have been liking the UI’s you post, and have been curious as to how they come together in a raid, or if you were more into a pvp type of environment.

    I am sure you are familiar with Supplicum, I have taken several bits of her UI and kgpanels for mine. I have been trying to make a UI that is minimalistic and still raid viable.

    Here is my latest attempt, taken while trying for the Baron’s Mount again. There would be omen above recount and Supplicum’s Grid layout to the left of my unit frame.
    http://i44.tinypic.com/s1rc48.jpg
    http://i43.tinypic.com/29eliko.jpg

  3. Comment by Tebla | 06/27/09 at 12:40 am

    Well, that didn’t work :)

  4. Comment by Duke | 06/27/09 at 1:34 am

    *facepalm*

  5. Comment by Questionable | 06/27/09 at 1:58 am

    Hey Rob, I really love this UI. Would you care to upload it?

    I can understand if you would refuse this request. Artists are often overprotective of their work.

  6. Comment by Minifridge | 06/27/09 at 2:27 am

    enough teasing

    fucking raid shot NOW

  7. Comment by Tebla | 06/27/09 at 3:17 am

    Try it again, this time with HTML.

    Or were you facepalm’ing my UI Duke?

  8. Rob
    Comment by Rob | 06/27/09 at 4:07 am

    This is about what it looks like in a raid =O The only things you aren’t seeing are: boss mods, explicit buffs, and my scrolling combat text.

  9. Comment by Minifridge | 06/27/09 at 4:12 am

    what about your chat?

  10. Rob
    Comment by Rob | 06/27/09 at 4:20 am

    I guess, but it’s just a bunch of chat lines in the bottom right hand corner >.>

    Hopefully I’ll have everything done by my 1-day-a-week Ulduar raid this Sunday.

  11. Comment by Minifridge | 06/27/09 at 4:21 am

    chat on the right? communist.

    I’ll stop trolling you now, the UI looks great :>

  12. Rob
    Comment by Rob | 06/27/09 at 4:33 am

    I lied, it’s the bottom left!

  13. Comment by Led ++ | 06/27/09 at 9:48 am

    I was going to scream “AHA DR DAMAGE!” but you sorted that out. Damn it!

  14. Comment by Duke | 06/27/09 at 1:00 pm

    No offense Tebla, but your recount panel is not aligned with your chat panel, your questguru is just horrible, and your buttonfacade choice is not better :s

    also your SCT is too far from middle, your eyes need to move a lot to see the text.

  15. Comment by Duke | 06/27/09 at 1:10 pm

    Oh and i forgot, coords (on minimap) are useless, % mana on player and target are useless, target’ life is too big, tooltip border and texture doesn’t match with the UI.

  16. Comment by Questionable | 06/30/09 at 3:55 pm

    Youtube video to see what it looks like in combat?

  17. Uto
    Comment by Uto | 07/05/09 at 9:07 pm

    WTB UI ss

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