WIP: Text UI v 2.0
I have been working on a “new” UI, which is really a complete rewrite (I’ll get to why I say that in a second) of the older version of my Text UI. This new version has pretty much the same look (on face) but has quite a number of new features (via DogTag 3.0) which I am really beginning to like. But first, I have two screenshots to look at – one of them is a simple raid shot, while the other is the same shot with some of the elements explained.
Raid: http://omgphatloots.org/UI/Text2a.jpg
Raid’Splained: http://omgphatloots.org/UI/Text2b.jpg
I realize those two things don’t show very much, but I’ll explain a little further, including what I envision for the rest.
Unit Frames Generally:
The only mod you see is PitBull. Each frame exists with the text on top, but the frame background is transparent, and the bars use the Empty texture found in SharedMedia. This way, you can click on the name or health area and interact with the unit frame. Each bar has the health, power and blank bars enabled to help with organizing the tags.
Player/Target/Pet/ToT:
Player/Target – this is pretty standard. The letter next to the power numbers changes depending on the power type being used, and both the power and health numbers are fractional. The name is truncated to 15 letters, so you don’t get super-long names distorting your UI. On the bottom of each frames are indicators, which show things you might want to know – currently it only shows if you’re PvP flagged, DND or AFK. I plan to add other things here.
Pet: The Pet frame is above the player frame, and shows its name and health. It also shows range via changes in opacity. The name will be the color of the pet’s owner’s class; however, if the pet is not Happy the color will change to the happiness color.
Target of Target: The same set-up as the health and names of the players and target.
Raid Frames:
The raid frames are set up a lot like the player/target “Name – PercentHP” setup. The number that appears after the bar is the % of mana for mana using classes. I’m trying to think of something a little better to try to keep it all organized, but we’ll see. On death, the health percent and mana percent turns to “DEAD”. The AFK and DND tags appear next to the player frame.
I haven’t figured out party frames yet, but it will be different from the raid frames. Something for both of them though: for classes that can dispell, a dot colored to the debuff type will appear next to players with dispellable debuffs by that class. For all others it will be turned off.
I’ll post more updated screenshots as I keep working on it.