Archive for May, 2008


Highlight: Failure, Part One

Introduction
This morning, I woke up and checked the requisite Post your UI Thread on the Official Boards. Low and behold, someone (who shall remain nameless) linked a UI from WoWInterface, and gave it “props” for the “art”. Now, usually when I see something that is truly awful, I keep my opinions to myself. It’s easy [...]

Update: Things in the Works

I’ve got a couple things in the works, including several highlights of both addons and designs (not designers). I’ll also start a new feature, which is head-to-head combat and comparisons of popular mods in particular categories (think: Bartender 4 v Bongos 3 v Infinibar 2). Since “the scene” is pretty quiet right now, I’ll be [...]

New Forums!

http://www.omgphatloots.org/forums/
So, I finally switched over to phpBB3, and got a new theme! This, along with Delsim’s post, should cut down on the adult-content spam considerably. Now everyone can post without fear of seeing SPANISH GIRL AND SEXY GOAT.

KgPanels is Awesome!

So, intitially, I disliked KgPanels. I thought the menu was bulky and borderline unusable. I don’t konw if something has changed in the past few weeks, or maybe i just needed some time to get used to it (it took me about 3 panels and 20 minutes to really get the hang of it) but [...]

Highlight: Donk’s UI

Intro:
It’s been a long time since I’ve done a proper highlight, and I think it’s time that I do one. I picked this UI because it was something different, but still maintained usability. There are a lot of elements in this UI that I dislike, and I’ll go through those at the end. That said, [...]

Highlight: Halcyone’s New Colors

It’s been a while since Halcyone introduced us to the new colors in his UI. They’re “vibrant,” which is a pretty big break with current trends in the UI community. Of course, there are huge advantages to having bright, distinct, and easily identifiable colors in your UI. It helps with snap evaluation of class, makes [...]

Release: Text UI

** There are no party frames or raid frames yet. I just kinda spaced it =/ Once I get those done, I’ll update the download and throw up a separate text file with the dogtags and positioning and stuff **
Hello, internets. This is the official release of version 1 of my Text UI. The premise [...]