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	<title>Comments on: Clean.</title>
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	<link>http://omgphatloots.org/?p=212</link>
	<description>=O</description>
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		<title>By: Share Your Interface - READ THE FIRST POST (No, really. Read it.) - Page 47 - Elitist Jerks</title>
		<link>http://omgphatloots.org/?p=212&#038;cpage=1#comment-20453</link>
		<dc:creator>Share Your Interface - READ THE FIRST POST (No, really. Read it.) - Page 47 - Elitist Jerks</dc:creator>
		<pubDate>Thu, 09 Jul 2009 11:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://omgphatloots.org/?p=212#comment-20453</guid>
		<description>[...] Buffs: [M] Satrina’s Buff Frame, [T] Caith Boss Mod: [M] Deadly Boss Mods  Explanation:  omgphatloots.org - Clean. omgphatloots.org - Clean 2: Too Clean? omgphatloots.org - Clean: Raid [...]</description>
		<content:encoded><![CDATA[<p>[...] Buffs: [M] Satrina’s Buff Frame, [T] Caith Boss Mod: [M] Deadly Boss Mods  Explanation:  omgphatloots.org &#8211; Clean. omgphatloots.org &#8211; Clean 2: Too Clean? omgphatloots.org &#8211; Clean: Raid [...]</p>
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		<title>By: Share Your Interface - READ THE FIRST POST (No, really. Read it.) - Page 47 - Elitist Jerks</title>
		<link>http://omgphatloots.org/?p=212&#038;cpage=1#comment-19884</link>
		<dc:creator>Share Your Interface - READ THE FIRST POST (No, really. Read it.) - Page 47 - Elitist Jerks</dc:creator>
		<pubDate>Tue, 07 Jul 2009 03:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://omgphatloots.org/?p=212#comment-19884</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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		<title>By: omgphatloots.org &#187; Blog Archive &#187; Clean 2: Too Clean?</title>
		<link>http://omgphatloots.org/?p=212&#038;cpage=1#comment-18466</link>
		<dc:creator>omgphatloots.org &#187; Blog Archive &#187; Clean 2: Too Clean?</dc:creator>
		<pubDate>Fri, 26 Jun 2009 21:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://omgphatloots.org/?p=212#comment-18466</guid>
		<description>[...] is the second post about my current UI. In the last post, I went through some justifications for my unit frames, which I think are easily the most important [...]</description>
		<content:encoded><![CDATA[<p>[...] is the second post about my current UI. In the last post, I went through some justifications for my unit frames, which I think are easily the most important [...]</p>
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		<title>By: Eyrika</title>
		<link>http://omgphatloots.org/?p=212&#038;cpage=1#comment-18378</link>
		<dc:creator>Eyrika</dc:creator>
		<pubDate>Wed, 24 Jun 2009 23:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://omgphatloots.org/?p=212#comment-18378</guid>
		<description>Do you have any plans to upload this? I want :P Your UIs are awesome, been a fan since I saw this one on EJ awhile back.</description>
		<content:encoded><![CDATA[<p>Do you have any plans to upload this? I want <img src='http://omgphatloots.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Your UIs are awesome, been a fan since I saw this one on EJ awhile back.</p>
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	<item>
		<title>By: Rob</title>
		<link>http://omgphatloots.org/?p=212&#038;cpage=1#comment-18350</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Wed, 24 Jun 2009 03:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://omgphatloots.org/?p=212#comment-18350</guid>
		<description>Pixel fonts, and this one specifically, are by far the easiest numbers to read for me so. As for not having enough information...lol. You either didn&#039;t read the post or just don&#039;t know what constitutes important information. Tell me, as a healer, what I need to know beyond (a) what the boss is doing (environmental cues and boss mods tell me that) (b) who needs to be healed and for how much and (c) the health of the person I&#039;m healing.</description>
		<content:encoded><![CDATA[<p>Pixel fonts, and this one specifically, are by far the easiest numbers to read for me so. As for not having enough information&#8230;lol. You either didn&#8217;t read the post or just don&#8217;t know what constitutes important information. Tell me, as a healer, what I need to know beyond (a) what the boss is doing (environmental cues and boss mods tell me that) (b) who needs to be healed and for how much and (c) the health of the person I&#8217;m healing.</p>
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		<title>By: Gvaz</title>
		<link>http://omgphatloots.org/?p=212&#038;cpage=1#comment-18349</link>
		<dc:creator>Gvaz</dc:creator>
		<pubDate>Wed, 24 Jun 2009 03:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://omgphatloots.org/?p=212#comment-18349</guid>
		<description>Your font looks cool but is ultimately hard to read. You&#039;re going for ultra minimalistic and sacrificing being able to tell things at a glance and frankly your interface pictures show very little of what it&#039;s like in battle, and if it&#039;s anything like what you showed, it&#039;s not enough information.</description>
		<content:encoded><![CDATA[<p>Your font looks cool but is ultimately hard to read. You&#8217;re going for ultra minimalistic and sacrificing being able to tell things at a glance and frankly your interface pictures show very little of what it&#8217;s like in battle, and if it&#8217;s anything like what you showed, it&#8217;s not enough information.</p>
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		<title>By: Jolty</title>
		<link>http://omgphatloots.org/?p=212&#038;cpage=1#comment-18240</link>
		<dc:creator>Jolty</dc:creator>
		<pubDate>Sat, 20 Jun 2009 19:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://omgphatloots.org/?p=212#comment-18240</guid>
		<description>You mentioned a combat shot, which would be awesome to see.  Right now, it feels... naked.  We don&#039;t get to see it in action.  I have a difficult time deciding where to place action bars and was kind of hoping to gather some inspiration from you, but no such luck, I suppose.  There are so many important elements missing from the screens you posted.  I hope you bestow us with a combat shot soon!

Also, you seem to have good design-related reasons for the choices you made with this UI.  Even so, everything still feels a little too small and pushed together compared to all of the screen estate you have.  It&#039;s easy to see elements on a black background, but how does it fit together in the actual game?  We want to see this in a functioning environment, where it can prove its use.

I like Visitor too!</description>
		<content:encoded><![CDATA[<p>You mentioned a combat shot, which would be awesome to see.  Right now, it feels&#8230; naked.  We don&#8217;t get to see it in action.  I have a difficult time deciding where to place action bars and was kind of hoping to gather some inspiration from you, but no such luck, I suppose.  There are so many important elements missing from the screens you posted.  I hope you bestow us with a combat shot soon!</p>
<p>Also, you seem to have good design-related reasons for the choices you made with this UI.  Even so, everything still feels a little too small and pushed together compared to all of the screen estate you have.  It&#8217;s easy to see elements on a black background, but how does it fit together in the actual game?  We want to see this in a functioning environment, where it can prove its use.</p>
<p>I like Visitor too!</p>
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		<title>By: Fain</title>
		<link>http://omgphatloots.org/?p=212&#038;cpage=1#comment-18158</link>
		<dc:creator>Fain</dc:creator>
		<pubDate>Thu, 18 Jun 2009 01:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://omgphatloots.org/?p=212#comment-18158</guid>
		<description>I&#039;d love to see a 25-man version of this in action. 

Do you have issues with Grid being so small and off to the side like that? I prefer to keep mine centered, with longer, taller boxes. Actually, most of the healers I talk to prefer to keep raid frames fairly central.

I want to say I really like this UI, but since you&#039;re showing it fairly stripped down it&#039;s hard to make an accurate judgement call. I will say that I like your placement of player, target, ToT, and Focus bars, although as a fairly visual person I do actually enable the health bar of my ToT. It&#039;s still small, but it works better for me than text and a percentage when I need a fast &quot;read&quot;.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see a 25-man version of this in action. </p>
<p>Do you have issues with Grid being so small and off to the side like that? I prefer to keep mine centered, with longer, taller boxes. Actually, most of the healers I talk to prefer to keep raid frames fairly central.</p>
<p>I want to say I really like this UI, but since you&#8217;re showing it fairly stripped down it&#8217;s hard to make an accurate judgement call. I will say that I like your placement of player, target, ToT, and Focus bars, although as a fairly visual person I do actually enable the health bar of my ToT. It&#8217;s still small, but it works better for me than text and a percentage when I need a fast &#8220;read&#8221;.</p>
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		<title>By: Zjihan</title>
		<link>http://omgphatloots.org/?p=212&#038;cpage=1#comment-18026</link>
		<dc:creator>Zjihan</dc:creator>
		<pubDate>Sun, 14 Jun 2009 20:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://omgphatloots.org/?p=212#comment-18026</guid>
		<description>I&#039;d like it just a bit bigger tbh, minimalistic sure. But I for one have a hard time healing with such small raid frames, when the cursor itself covers most of it. Being able to see how much HP the target has lost helps alot, and quite frankly. I think these raidframes (and unitframes even) are too small to be very efficient in my case. This coming from a PvP &amp; PvE Priest / Druid PoV. 

How many Debuffs does the target frame show? And how about your own Debuffs / Buffs? Where are they?

All in all, I really like the UI. The Font&#039;s allright, the placing is good but I&#039;d personally put the raidframe in a more central placing, as a healer I think it&#039;s more important than Player / Target frame firsthand. A bit too small, I&#039;d increase the UI scale to make it easier to see everything. 

How much memory does it use?  Add-On list?</description>
		<content:encoded><![CDATA[<p>I&#8217;d like it just a bit bigger tbh, minimalistic sure. But I for one have a hard time healing with such small raid frames, when the cursor itself covers most of it. Being able to see how much HP the target has lost helps alot, and quite frankly. I think these raidframes (and unitframes even) are too small to be very efficient in my case. This coming from a PvP &amp; PvE Priest / Druid PoV. </p>
<p>How many Debuffs does the target frame show? And how about your own Debuffs / Buffs? Where are they?</p>
<p>All in all, I really like the UI. The Font&#8217;s allright, the placing is good but I&#8217;d personally put the raidframe in a more central placing, as a healer I think it&#8217;s more important than Player / Target frame firsthand. A bit too small, I&#8217;d increase the UI scale to make it easier to see everything. </p>
<p>How much memory does it use?  Add-On list?</p>
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	<item>
		<title>By: Rob</title>
		<link>http://omgphatloots.org/?p=212&#038;cpage=1#comment-17978</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Fri, 12 Jun 2009 18:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://omgphatloots.org/?p=212#comment-17978</guid>
		<description>@nin I use it to gauge what heal to use mostly. It&#039;s a replacement for -500 healing or something like that. It&#039;s also another visual cue of what I&#039;m targeting. Discussed. 

Your second argument lacks justification; as a healer you shouldn&#039;t be using your ToT frame for anything other than quick information about who is being targeted. If you&#039;re using mouseover macros, that doesn&#039;t justify a health bar - it just justifies an interactive frame. 

Also, &quot;less thought through&quot; is a comparative statement and you lack a comparative object - if it&#039;s implied then you should do a better job of clarifying the implied statement earlier. Also your use of quotes is inappropriate; you&#039;re attempting a tongue-in-cheek refutation using my phrases, but I never used the phrase &quot;less thought through.&quot; 

Just sayin&#039;</description>
		<content:encoded><![CDATA[<p>@nin I use it to gauge what heal to use mostly. It&#8217;s a replacement for -500 healing or something like that. It&#8217;s also another visual cue of what I&#8217;m targeting. Discussed. </p>
<p>Your second argument lacks justification; as a healer you shouldn&#8217;t be using your ToT frame for anything other than quick information about who is being targeted. If you&#8217;re using mouseover macros, that doesn&#8217;t justify a health bar &#8211; it just justifies an interactive frame. </p>
<p>Also, &#8220;less thought through&#8221; is a comparative statement and you lack a comparative object &#8211; if it&#8217;s implied then you should do a better job of clarifying the implied statement earlier. Also your use of quotes is inappropriate; you&#8217;re attempting a tongue-in-cheek refutation using my phrases, but I never used the phrase &#8220;less thought through.&#8221; </p>
<p>Just sayin&#8217;</p>
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