WIP: Text UI v 2.0

I have been working on a “new” UI, which is really a complete rewrite (I’ll get to why I say that in a second) of the older version of my Text UI. This new version has pretty much the same look (on face) but has quite a number of new features (via DogTag 3.0) which I am really beginning to like. But first, I have two screenshots to look at - one of them is a simple raid shot, while the other is the same shot with some of the elements explained.

Raid: http://omgphatloots.org/UI/Text2a.jpg
Raid’Splained: http://omgphatloots.org/UI/Text2b.jpg

I realize those two things don’t show very much, but I’ll explain a little further, including what I envision for the rest.

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This Old UI: Sichosis

Let me give a little background on the title name first. It’s a play on the wonderful PBS show “This Old House” where TV greats like Norm Abram (badass carpenter) take an old house and fix it up. I just wanted some kind of home-improvement themed blog title…okay?!?!?!

Anyway, this new feature is aimed at providing feedback and comments on user submitted UIs. These UIs aren’t highlight ready, and I don’t want to treat them like a normal highlight; rather, I plan on giving some helpful tips via screenshot commentary and the blog post itself. Most of the comments on the screenshot are slight cosmetic changes, and this first UI didn’t require many of them. The bulk of the post will be dedicated to larger problems I find in the UI, and how to remedy them.

So, the first UI I’ll be doing is Sichosis’ UI, which he emailed to me.

Screenshot (Link pops to commented SS)

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Salvage Operation: Failboat

I have finally started working on my UI again. I’m exceptionally unhappy with the way Button Facade is acting, and the problem isn’t isolated to Dominos (tested it with Bartender 4 as well) and the only skin I can make look even passable is Roth’s skin which is horrific. I’ll ultimately end up redoing this once I hit 70 and set my keybindings up to raid, but until then I’m not too unhappy with it. Note: I pretty much ripped off Duke ;)

Screenshot

Addons

  • Dominos
  • Button Facade - Rothar Skin
  • Quartz
  • Pitbull
  • eePanels2 (hal border and background art)
  • RedRange
  • OmniCC
  • Chinchilla
  • SBF

In Defense of Action Bars

So, there hasn’t really been a lot for me to write about in terms of good UI’s, so I’m going to turn to a much less popular feature and beat everyone over the head with my thoughts on UI layout and customization. I’d like to start with action bars, since they’re typically the first thing to go in any UI, and I think they have a lot of value which is replicated in other addons where it’s truly not necessary. This is a picture of one of my action bars, using the mod Dominos by Tuller, the Caith skin with Button Facade by jjSheets, OmniCC by Tuller, and RedRange by Iriel (although RedRange is not displayed in the image).

I thought I’d go through this systematically, explaining why ABs are generally superior to their alternatives, with unique reasons why they are preferable. (more…)

The Coolest Thing…Ever

I found this on a Gizmodo post and thought it was one of the coolest things I’d ever seen. And, like, you could totally use it to make an awesome UI…and stuff.

WTB [Good UI's] PST

So, in looking for new content to add to the site, I’ve been trying to find new and exciting UI’s to highlight. Mostly, I haven’t been having a lot of success. The US forums are practically dead (the Magelo thread gets more booty than the Post your Screenshots thread), and nothing really exciting has been posted on MMO-Champion, Elitist Jerks, or WoWAce in a while. Certainly I could just keep highlighting Duke’s new UIs, but that would be pretty boring.

So - I encourage everyone to send me screenshots or links to posts with good UI’s! It doesn’t matter if you think I will like it, as long as you do!

non-snail: Seito [at] omgphatloots [d o t] org

AddOn Highlight: Awesome

OPie

Malan at Elitst Jerks pointed this out in a Benefactor thread, and I have to say this is the coolest mod I’ve seen in a long, long, long time. It’s sort-of like Geist, but then it’s much much cooler. Even if you aren’t going to download it, watch this video.

I’m Emo

My UI is the USS Failboat. Click on the picture to see how awful it is.

Highlight: Led++’s Lyn Remake

It’s been a while since I’ve written, a combination of family obligations and playing! Anyway, I thought I’d start this week off with a review of a UI I’ve been holding in the wings a while. To be honest, I’m not sure what about this UI makes me think it’s really good - it’s a combination of a lot of things to be sure, but there’s something very put-together and pleasing about this UI. There isn’t really anything “revolutionary” in it at all, but I think it’s worth looking at to illustrate how a UI *should* look. By Led’s (Moozart on the EU forums) own admission, this is a remake of one of Lyn’s UIs.

Screenshot (Link Pops)

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Tutorial: Transparent Unitframes (Using Pitbull)

There has been quite the buzz surrounding Duke’s new UI, and rightfully so. The use of transparent unitframes as a static, rather than situational, element in the UI hasn’t really been seen before in such a prominent way. This tutorial aims at helping you achieve the same effect in YOUR unitframes, so that you can one day be as great as Duke! I’ll outline two methods: the first is easier but has limitations, while the second is more difficult and is the one used by Duke. Both methods after the jump.

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