WIP: Text UI v 2.0
I have been working on a “new” UI, which is really a complete rewrite (I’ll get to why I say that in a second) of the older version of my Text UI. This new version has pretty much the same look (on face) but has quite a number of new features (via DogTag 3.0) which I am really beginning to like. But first, I have two screenshots to look at - one of them is a simple raid shot, while the other is the same shot with some of the elements explained.
Raid: http://omgphatloots.org/UI/Text2a.jpg
Raid’Splained: http://omgphatloots.org/UI/Text2b.jpg
I realize those two things don’t show very much, but I’ll explain a little further, including what I envision for the rest.


